Another link about girls and videogames - Rotten Circuits
Another link about girls and videogames|http://henryjenkins.org/2010/07/girls_gaming_and_gender_an_int.html
Mindy Faber talks about the 3G Summit."The important thing here to note is that all too often in studies of girls playing games, past research has not systematically looked at the difference between novice and expert play. This has resulted in mistaking "facts about how girls play" with facts about how novices play. In our work [...] we have been able to show that once we 'level up' the girls and they become more expert their play looks very much like the boys: engaged, competitive, and mainly just having fun."
See, now that? That's a great article.
|Date:||July 20th, 2010 07:24 pm (UTC)|| |
My perspective... From comparing S and I...
When I get a new game, I want some hand holding... I hate jumping in and sucking and I find the bar high sometimes for the learning curve.
S likes this... he likes to figure shit out... me not so much. Now that may be because I am not used to all the games, but I really like clear concise walk through and examples of how to play the game instead of just button mashing... something like.... try clicking these things in this order to see how you can win! and then progressing... from there...
It almost seems to me like the level up functionality is a very different beast for most men and women, and while most games have a sort of tutorial/noob zone... I wonder if creating a seperate super noob zone wouldn't be more beneficial for getting more women in the game... Give me some really fucking simple zone to teach me some critical skills and give me confidence and I can guarantee you I will play your game for a long ass time... make me feel confused and intimidated and I will put it down faster than a hot potato.
Personally, I don't think that this is inherently a difference between men and women. I think that more commonly men have played more games, and been trained in a lot of conventions and mechanics over time, so they know how to react to things that designers throw at them.
Most games just aren't very friendly to people who aren't gaming naturals, and yes, I think more tutorials would be ace at addressing that. I loved how Nintendo put out Wii Play, which was a collection of super-simple minigames that you could buy in a bundle with a wiimote to teach people how to use it. It meant that people could learn how to use the wiimote *without* developers having to create a controller/convention tutorial for every game.
The worst offenders are RTSs. The games don't usually even start getting interesting until you've figured out the nuance of every unit, so why not teach us? Team Fortress 2 are starting to do this.
Hah, I was about to write a description of TF2, but I guess you're already familiar with it! ;)
Edited at 2010-07-20 08:47 pm (UTC)
|Date:||July 20th, 2010 08:50 pm (UTC)|| |
hahah yes, yes I am...
I actually wanted to try and play TF2 but got so fucking frustrated I said fuck it after less than like 5 min of play :P
Its weird because I find that the step by step approach is actually how I like to have things in the tech world too... so regularly I find that I am the one creating documents not even for other people but for me to remember how to do things if I have to do it again a year later :P
I'd be happy to set up a private server some time, so that you, me and S can just mess around with the different classes and getting a feel for how they handle without someone shooting you in the head every 30 seconds ;)