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Holy Moly! - Rotten Circuits
March 10th, 2010
02:58 pm

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Holy Moly!
http://unlimiteddetailtechnology.com/

Point-cloud 3d graphics, in real-time, in software. The rather smug but refreshingly candid British lad narrating the videos claims that they could do it on a mobile phone.

I want to know whether it can handle dynamic scenes (i.e. does it take an age to transform geometry) and I have other questions about lighting effects and how much memory it takes, but even if it's just static and uses a lot of memory, that's impressive enough.

Jeebus.

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From:chalicier
Date:March 12th, 2010 06:08 pm (UTC)
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I hate to say it but the whole thing stinks of bullshit to me. Everything from the guy's tone ("The industry is afraid of us and tried to silence us!" is always a giveaway that there's Orgone or something coming up) to the company's site suggests to me that this is probably a heap of crap.
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From:wererogue
Date:March 12th, 2010 11:30 pm (UTC)
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I don't get that feeling. It seems to me much more like they've run out of money and had to scramble to get some publicity if they want to keep hold of this.
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From:chalicier
Date:March 13th, 2010 02:25 pm (UTC)
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Someone linked me to the dude talking about it a couple of years back:

http://forum.beyond3d.com/showthread.php?t=47405

He didn't seem to know what a cache was at that point...
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From:wererogue
Date:March 13th, 2010 02:46 pm (UTC)
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Yeah, that still fits in well with the vibe I was getting from the video. He even says right there that until they do a bunch more work it's only going to be good for static geometry (the artists at my work were getting excited about "blasting away the atoms," which I had to shoot them down on.)

I still don't get any feeling that this is "bullshit." It sounds like it works. Of course it's hyped-up, and of course people assume it can do things that it can't - that's how our industry operates. Just look at the Wii! But if we push extra-shiny geometry on to one CPU core, just think how many more polys we can push on the GPU for characters!

And man, if he was coding this without any thought as for cache, (a) sure, it'll suck on a console, but (b) maybe that stutter can be fixed by making it play nice with cache!
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