Things I'd Get If I Felt I Could :V - Rotten Circuits — LiveJournal
Things I'd Get If I Felt I Could :V|
These are the games I would burn our money on if I wasn't hoarding it!
- WH40'000 Dawn of War II: Chaos Rising won't be out until at least March. It's an add-on to my favourite game of 2009, giving greater depth to an already excellent RTS.
- Solium Infernum *is* out, but I don't know if I could get enough people to pay $30 for it. I'm going to see if I can get a group together though, because I *really* want to play it thanks to Rock, Paper, Shotgun's writeup here.
The game isn't visually impressive, but here's a video anyway:
- Achron is an RTS with time travel. Not some gimmic where you can summon time troops or teleport people or some crap. Real, full time travel. You can go back in time and change your orders, you can go forward in time to see how things work out. You can even send units back in time to bolster your forces in order to change a battle that you already lost, but then if your opponent destroys them before you send them back, or worse, destroys the factory before you made the units then arrgleaadafalfagidghaldgs!
Here's an example of one of the ways you can basically screw with everything using the time mechanic:
Achron is in beta now, and if you preorder it you get access to the beta game.
I shall be putting them on my birthday list, I suppose!
|Date:||January 18th, 2010 10:05 pm (UTC)|| |
WH40k looks gorgeous, and of course the setting is super fun, but man, I can never stick with RTSs... I get tired of them really fast, and really frustrated by the *need* to micromanage (as opposed to the option). Maybe one day this will change I can love them. I suppose I'll at least *try* this game...
I feel that way about a lot of RTSs, but some of them grip me really well. Dawn of War clicked well enough with me to keep me interested through a lot of multiplayer battles, and once you really *know* an RTS it's a lot easier to stick with it.
After that, Relic basically made DoWII into exactly my favourite type of game (for the single-player, anyway.) No more base-building - you just prepare your units for a mission, and then carry out the mission with the units you took. Micromanagement is no longer a chore, because you have the time to devote to it, instead of having to jump halfway across the map to build the next part of your tech tree.
Previous games using this mechanic that I love include Warhammer: Dark Omen, XCOM, Starship Troopers: Terran Ascendancy and the Ground Control games. All a little different, all freakin' awesome.
Edited at 2010-01-19 01:56 am (UTC)
I "prebought" (if you see what I mean) Achron. It's a very cool idea, but it currently runs like warmed-up arse on most machines unfortunately, to the extent that they have released a different config setup just to make it run at about 20fps and thus narrowly playable.
Heh. That's not surprising, given the state of the demo videos. I'm still super-tempted, but maybe I should wait until it's a little more mature.
You should check out Solium Infernum - I suspect it will be to your tastes.